Field GuideStatus Effects

Status Effects

The conditions the tables keep handing out. A reference, not a roll: these get applied to you, not rolled for.

8 conditions3 still undecided

Asphyxiating

DR12 Guts to stop. On failure, another creature must spend their action on a DR14 Guts roll to resuscitate you. Fail that too, and you die at the start of your next turn.

Bleeding

DR12 Guts at the end of your turn to stop. On failure, take 1d4 damage.

Blinded

Disadvantage on Reflex rolls.

On Fire

Take D6 damage at the end of each of your turns until extinguished.

Poisoned

Nobody's decided what this does to you yet.

Incapacitated

You take no actions during your next turn. It ends at the end of that turn.

Inebriated

Nobody's decided what this does to you yet.

Fucked out of their skull

Nobody's decided what this does to you yet.